

- #Dungeons and dragons the keep on the borderlands full
- #Dungeons and dragons the keep on the borderlands Pc
#Dungeons and dragons the keep on the borderlands Pc
The pit trap at the entrance of the Kobold lair was likely responsible for more PC deaths than any other encounter in the module considering that almost all 1st level characters started by entering that section of the complex. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures. Plot twists include a treacherous priest within the keep walls, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness.
#Dungeons and dragons the keep on the borderlands full
Player characters are expected to arrive at the Keep on the Borderlands, where they base themselves before investigating the Caves of Chaos, a series of nearby caverns full of humanoid tribes uniting to destroy the keep. The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. The structure of the "dungeon" as a series of separate caves also allows for simple segmented playing sessions for new players and new DMs alike. The module also provides basic rules for wilderness adventures as these were not included in the Basic D&D set. Tips for running encounters appear throughout the text to help beginning DMs. The module's cover features Jim Roslof artwork and notes it is a special introductory module with many aspects making it helpful for beginning players and Dungeon Masters (DMs). A novelized version of the adventure was published in 1999. The cover of the first printing included the notation, With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS this was removed from later printings. Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set. It is designed for use with Dungeons & Dragons Basic Set. The Keep on the Borderlands (B2) is a Dungeons & Dragons module first printed in December 1979. Please edit it to conform to this wiki's style guidelines before removing this notice. Tune in next week for the next episode.This article was rescued from The Annex, a repository of pages deleted from Wikipedia for lack of notability.

The Vintage RPG illustration is by Shafer Brown. Learn more at the Vintage RPG FAQ.įollow Stu Horvath, John McGuire, VintageRPG and Unwinnable on Twitter. Send questions, comments or corrections to RPG on Instagram, Tumblr and Facebook. Like, Rate, Subscribe and Review the Vintage RPG Podcast!Īvailable on iTunes, Google Play, Stitcher, iHeartRadio, SoundCloud, Spotify, YouTube and your favorite podcast clients. If you dig what we do, join us on the Vintage RPG Patreon for more roleplaying fun and surprises! Patrons keep us going! Bill Willingham does not have art in it – just Roslof, Otus and Diesel. Stu owns three separate copies of The Keep on the Borderlands.Ĭorrections: Keep is for levels one through three.

We also draw some comparisons to RuneQuest’s Snake Pipe Hollow and make a surprising number of references to the 1979 cult classic film The Warriors before ruminating on human creativity. We discuss how easy it is to find the module, even forty years later, the importance of beginner modules, the weird fact that it isn’t an AD&D module and its inclusion in the 5E playtest packet. This week, we take a look at the famed Dungeons & Dragons module B2 – The Keep on the Borderlands.
